Fifa 19 Patch Notes
FIFA 19 1.04 Update – Patch Notes For the full FIFA 19 1.04 patch notes, including extensive diagrams, graphs, and all that other fun stuff, be sure to check out EA’s Pitch Notes page. Nov 7, 2018 - All in all, a good patch (check out the patch notes here). There's still work to be done on the AI defending side of things, but FIFA 19 is heading.
Hey FIFA fans,
As we step further into the FIFA 19 season, we'll be using this space to address some of the changes and fixes that are taking place during our post-launch support. We've been gathering feedback from the community around some of the issues our players are reporting and we have been working to address them while also being cognizant of keeping the balance and feel of the game intact.
This article highlights, and provides more insight into, some of the key changes in this title update, which is now available for all PC players, and it is slated to arrive on Xbox One and PlayStation 4 in the near future.
For the full list of changes in this title update, check out this post.
GAMEPLAY
For Gameplay, there are 4 areas of focus in this title update: Dynamic Tactics, jumping volley kicks, goalkeepers and goal kicks.
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Dynamic Tactics:
To allow for more control over your Dynamic Tactics during a match, it is now possible to make changes to your Game Plans, from the Pause Menu, during a match. This will allow for even more control over your tactics during a match and provide greater ability to respond to the tactics of your opponent.
In addition, when you swap players while on the Balanced Game Plan, those swaps, where possible, will now be applied automatically to your other Game Plans. So, for example, if you swap your Striker and Center Back, in your Balanced Game Plan, after that Center Back gets a red card, that change would now be applied to the other 4 Game Plans where possible. In some cases, if your Balanced Game Plan uses a vastly different formation than your other Game Plans, the automatic swap may not be possible, but with the ability to make adjustments to your Game Plans in the middle of a match, you can still make that change in the Pause Menu.
Jumping Volley Kicks:
We have seen the feedback from the community around jumping volley kicks, such as bicycle or scissor kicks, happening too often, sometimes in unrealistic situations, and that they were too accurate. As a result, we have fixed a couple of issues that were causing these kicks to happen too often, and we have also made a change to bring the likelihood of successfully executing one of these kicks more in-line to what would be seen on a real football pitch.
There was an issue that was causing players that didn't meet the Agility attribute requirements, or who didn't have the Flair Trait (FIFA 19 Traits Pitch Notes Article) to perform these kicks without the player holding the Flair Shot button, which has now been resolved. These kicks were also sometimes happening in unrealistic situations, such as when the attacking player was surrounded by 2 or 3 defending players, which should no longer be happening. Players that had high Agility attributes were also executing the animation for these kicks too fast, making them more effective than intended.
When looking at the effectiveness of these kicks, we found that they were not being impacted enough by error, which was resulting in a higher percentage of these kicks being more accurate and powerful than intended. We have increased the likelihood that these kicks will be impacted by error, which will potentially result in the kicks having less accuracy, less speed and less spin. In situations where executing one of these kicks would be easier, such as when the attacker pops the ball up to themselves in order to do a bicycle kick, the effect of this change will be less noticeable, while it will be more noticeable in a situation where executing one of these kicks would be more difficult, such as trying to hit a bicycle kick on a crossed ball that was coming in at high velocity.
To give some context of how this change will impact these kicks, we have an example of 100 bicycle kicks being taken by Gareth Bale prior to the title update, and after the title update. List of linkin park cds. The blue lines show shots that would have been on the net, which could end up as saves by the keeper or could end up being goals, while the red lines show shots that would have been off target. As is shown below, after the title update, a much higher number of shots are missing the net and the spread of where the shots are targeted is much more varied than before the title update.
Pre-Title Update:
EA Sports has now released a new patch for FIFA 19. Previously, the update was only available for PC owners of the game, but now the latest update is downloadable for PS4 and Xbox One gamers too.
Update patch 1.05 is quite large so make sure you have enough room and time to install it to FIFA 19. You can see the full patch notes below as posted on the official website.
Patch Notes
Gameplay:
Made the following changes:
- We have made some changes to reduce the effectiveness of defending by AI Teammates.
- In order to make the shot blocking of a defender that is being controlled by an AI Teammate less effective, we have reduced the distance that an AI Teammate defender will stretch to block a shot.
- In order to make the tackling of a defender that is being controlled by an AI Teammate less effective, we have reduced the distance that an AI Teammate defender will stretch when making a tackle.
- Here is what we mean by an “AI Teammate”.
- An AI Teammate is any player on the pitch that is not being controlled by a human, or is not the CPU AI Controlled Player.
- AI Teammates exist in the following circumstances:
- On a team with no human players.
- For example, the CPU-controlled team in Squad Battles.
- On a team with a human controlled player(s) that are not locked to specific players.
- For example, both teams in FUT Division Rivals.
- On a team with a human player(s) that are locked to specific players, that also has CPU teammates.
- For example, a Pro Clubs team with less than 11 human players.
- On a team with no human players.
- AI Teammates do not exist in the following circumstances:
- On a team with human players who are all locked to specific players.
- For example, a Pro Clubs team, with 11 human players.
- On a team with human players who are all locked to specific players.
- Here is what we mean by an “AI Teammate”.
- Increased the impact to fatigue of playing with defensive pressure.
- This change will have the biggest impact to fatigue when playing with Constant Pressure enabled in your active Game Plan or when playing with Team Press active.
- This change will have reduced impact to fatigue when playing with Pressure On Heavy Touch or Pressure After Possession Loss enabled in your active Game Plan.
- To make a well-timed tackle more effective, we have increased the tendency of the ball to travel further from the dribbler after the tackle, increasing the likelihood that the dribbler will lose possession of the ball.
- Reduced the number of first time passes that CPU AI Controlled players will make out of their defensive third of the pitch when playing on Legendary or Ultimate difficulty.
- A refresher on what we mean by “CPU AI Controlled players”.
- The CPU plays the game as you would, limited by the same input restrictions that a human player is.
- This means that the CPU team has an active player, just like you do, which we call the CPU AI-controlled player.
- A CPU AI-controlled player exists in the following circumstances:
- On a team with no human players.
- For example, the CPU-controlled team in Squad Battles.
- On a team with human players who are all locked to specific players, that also has CPU teammates.
- For example, a Pro Clubs team, with less than 11 human players, with no “ANY” player.
- On a team with no human players.
- A CPU AI-controlled player does not exist in the following circumstances:
- On a team with human players who are not locked to specific players.
- For example, a team in FUT Champions.
- On a team with human players who are not locked to specific players.
- A refresher on what we mean by “CPU AI Controlled players”.
Addressed the following issues:
- Sometimes when an attacking player is trying to move towards a loose ball close to the goal, they would slow down and be unable to get to the ball effectively.
- If the keeper knocked the ball out of play during a penalty shootout, sometimes it would result in a throw-in being taken.
FIFA Ultimate Team (FUT):
Made the following changes:
- We have continued to make changes to the Division Rivals pre-match flow in an effort to reduce the difficulty of some players finding a match.
- The ‘List Members’ button is no longer shown during the pre-match flow.
- Voice chat has been disabled in Division Rivals.
Fifa 19 Patch Notes 3
Addressed the following issues:
- Stability issue in FUT Champions Channel after watching a replay.
- As a result of this fix, the following issues that were resolved in a previous title update may occur again, and we are working to resolve them in a future title update when available.
- Sometimes, player models were appearing in the background after exiting a match.
- Sometimes, a white box would appear in the background after exiting a match.
- As a result of this fix, the following issues that were resolved in a previous title update may occur again, and we are working to resolve them in a future title update when available.
- Entering and leaving FUT Champions Channel multiple times would result in no replays being available for viewing.
- The FUT Champions Points redemption window was incorrectly defaulting to ‘Redeem Entry Now’ and is now defaulting to ‘Later’.
- Items on your Transfer Target list were displaying the Bought For price from the previous Item’s owner.
Patch Notes Fortnite 6.1
Online Modes:
Addressed the following issues:
- Sometimes receiving an error message about online stats reporting failing after completion of a Pro Clubs League or Drop-In Match.
Kick Off:
Fifa 19 Patch Notes 5
Addressed the following issues:
- Player’s sometimes getting an ‘Unable To Retrieve Your Kick Off Name’s Data’ error message when trying to play a Kick Off match.
Visual / Presentation:
Made the following changes:
- Starheads:
- Added the assets for 18 new player starheads.
- Enabled legacy assets for 24 player starheads.
- Server side changes are required before these starheads will be available for use in game, please follow @EASPORTSFIFA on Twitter for updates on when these are available.
- The full list of additions can be found in the Pitch Notes article about this patch, you can find that here.
- Updated the 2D portraits for 2440 players.
- Updates to a number of team kits, crests and banners.
Addressed the following issues:
- The UEFA Champions League Honor Badge was showing after winning the tournament 4 times instead of 5.
- Corrected the home and away kit assignments for Wolfsberger AC.
- Sometimes the crowd would be seen waving a large linesman’s flag instead of a team flag.